Apr 26, 2007, 10:49 AM // 10:49
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#41
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Krytan Explorer
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I farm outside ranmusu garden (55 spoil victor)
mobs:
1. mantis
-monk (SoR)
-necro
-assassin boss
2. kappas (ele)
3. nagas
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Apr 26, 2007, 11:29 AM // 11:29
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#42
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Ascalonian Squire
Join Date: Oct 2006
Location: Holland
Guild: Scions of Carver [SCAR]
Profession: P/
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Nice build witte, but im wondering whats going on with droprate now.
Is it still chance 1/8 that a mob will drop anything. Or does the enemies always drop something in solo HM.
Thanks
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Apr 26, 2007, 12:32 PM // 12:32
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#43
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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@ Tuit. The mobs drop scaled drops still, but they didn't scale things like golds. All in all you just lose on random crap to merch.
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Apr 26, 2007, 01:05 PM // 13:05
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#44
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Frost Gate Guardian
Join Date: Sep 2005
Location: Serbia
Guild: We Never Sleep [ZzzZ]
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Great job Witte, can wait for the full tyria hard mode solo your
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Apr 26, 2007, 05:37 PM // 17:37
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#45
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Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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i'm farming the mergoyles with:
shield of absorption
shielding hands
prot spirit
SoJ
Arcane Echo
Healing breeze
Blessed aura
Balth's Spirit
smiting 16
healing 6
prot/div 12
This way you can kill the huge bog skale group. I just ball up the first 3 groups of waves and kill all 9 at the same time, then proceed to do the same with the next 3 groups (one bog in there, so keep breeze up), then kill the group of bogs/waves up ahead, then repeat. Got 3 necro tomes and 3 elem tomes in the last hour doing so, and a crapload of purples.
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Apr 26, 2007, 08:18 PM // 20:18
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#46
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Frost Gate Guardian
Join Date: Feb 2006
Guild: Gameamp Guides [AMP]
Profession: W/
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Quote:
Originally Posted by ArKaiN
i'm farming the mergoyles with:
shield of absorption
shielding hands
prot spirit
SoJ
Arcane Echo
Healing breeze
Blessed aura
Balth's Spirit
smiting 16
healing 6
prot/div 12
This way you can kill the huge bog skale group. I just ball up the first 3 groups of waves and kill all 9 at the same time, then proceed to do the same with the next 3 groups (one bog in there, so keep breeze up), then kill the group of bogs/waves up ahead, then repeat. Got 3 necro tomes and 3 elem tomes in the last hour doing so, and a crapload of purples.
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I actually kill that group fine with the build in the OP...
Only thing this build doesnt kill in that zone is the normal Mergoyles(they use powerblock), and whatever else is with them.
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Apr 26, 2007, 10:02 PM // 22:02
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#47
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Jungle Guide
Join Date: Apr 2006
Location: Left GW
Guild: Proud Member of : Glob of Ectospasm [GoE]
Profession: W/
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26/04/07 Update: posted builds for the following places
- Anvil Rock
- Skyward Reach
- Naphui Quarter
- Wajjun Bazaar
- Pongmei Valley
- Arborstone
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Apr 26, 2007, 10:11 PM // 22:11
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#48
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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Is SS faster than SoJ on hydras?
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Apr 26, 2007, 10:42 PM // 22:42
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#49
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Jungle Guide
Join Date: Apr 2006
Location: Left GW
Guild: Proud Member of : Glob of Ectospasm [GoE]
Profession: W/
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Quote:
Originally Posted by Sk8tborderx
Is SS faster than SoJ on hydras?
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Yes it is Well...I think it is
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Apr 26, 2007, 11:00 PM // 23:00
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#50
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Frost Gate Guardian
Join Date: Feb 2006
Guild: Gameamp Guides [AMP]
Profession: W/
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Quote:
Originally Posted by Witte Was
Yes it is Well...I think it is
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I would believe it is.....SS does damage whenever they cast AND attack...SoJ only does damage when they attack....besides, you can keep SS up the whole time(even overlapping it on different guys of they are close enough), whereas you need serpants quickness, or arcane echo to keep SoJ up.
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Apr 26, 2007, 11:35 PM // 23:35
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#51
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Ascalonian Squire
Join Date: Jun 2006
Profession: R/
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Quote:
Originally Posted by Witte Was
Hi there,
Arborstone [Explorable]
[skill]healing breeze[/skill] [skill]protective spirit[/skill] [skill]blessed signet[/skill] [skill]shield of judgment[/skill] [skill]arcane echo[/skill] [skill]mending[/skill] [skill]essence bond[/skill] [skill]balthazar's spirit[/skill]
Healing Prayers: 13 (9+3+1)
Smiting Prayers: 15 (12+3)
Protection Prayers: 9 (6+3)
Divine Favor: 9 (6+3)
Template Code:
Watch out for the knock-down from the Warriors!
You can leave the Warden of the Summer's alive, they are hard to kill
I'll post more monk builds and more warriors builds tomorrow!
Take care!
Witte Was / Dave Tawings
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Hey Witte, to easily combat the kd from warriors while using soj, just subsitute blessed and arcane for balanced and on your knees, perma balanced, also make sure you keep them in range of brambles/lacerate.
Nvm fleeting stability would cover the use of 2 skills so it is much better I guess
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Apr 27, 2007, 02:19 AM // 02:19
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#52
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Krytan Explorer
Join Date: Nov 2006
Location: The Bay Area
Profession: W/
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wow, i need to go cap ss on my monk
and how do u gte 105 health?
Last edited by T N Player; Apr 27, 2007 at 02:23 AM // 02:23..
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Apr 27, 2007, 02:38 AM // 02:38
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#53
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Frost Gate Guardian
Join Date: Feb 2006
Guild: Gameamp Guides [AMP]
Profession: W/
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Quote:
Originally Posted by T N Player
wow, i need to go cap ss on my monk
and how do u gte 105 health?
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5 superior runes, just like the 55, except without the -50 offhand.
Last edited by mwpeck; Apr 27, 2007 at 02:48 AM // 02:48..
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Apr 27, 2007, 02:40 AM // 02:40
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#54
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Krytan Explorer
Join Date: Jan 2006
Location: Where I sleep
Guild: The Almond Brothers [Bros]
Profession: N/
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Nice Guide witte....can't wait to see more. I've been farming these listed places on my 55 necro and they are very nice thanks.
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Apr 27, 2007, 10:48 AM // 10:48
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#55
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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Quote:
Originally Posted by mwpeck
I would believe it is.....SS does damage whenever they cast AND attack...SoJ only does damage when they attack....besides, you can keep SS up the whole time(even overlapping it on different guys of they are close enough), whereas you need serpants quickness, or arcane echo to keep SoJ up.
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You do not need to keep SoJ up at all times, and with the right build, you can aggro everything on the map, and 1 SoJ will kill them all.
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Apr 27, 2007, 11:22 AM // 11:22
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#56
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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NAHPUI QUARTER?!! O_O;;
CELESTIAL WEAPONS! ^_^
Hey... Witte...
Does your Nahpui Quarter system include only the "Star" Tengu or does it account for the gradual addition of the Celestial critters too? In that case, which of them would you suggest we avoid activating?
I was doing Chest Runs in Nahpui Quarter in Normal Mode before HM came along, hoping to get Celestial Weapons... and generally tried to avoid killing any of the Celestial Creatures... and found that the chests would still drop Celestial kit on rare occasions without the big guys around. I suspect though that as far as drops go, only the Celestials themselves drop the Celestial weapons.... right?
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Apr 27, 2007, 11:23 AM // 11:23
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#57
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Sverige
Guild: Running Rangers [RR]
Profession: R/N
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Okay, when i first saw those 2 builds i started crying, thinking witte had gone old and horrible on making build... But now, u're incredible! I though you were good on clearing areas wasting hours and getting nothing. I've really changed my mind. After you updated with more builds i got really impressed! You are godly, and most of those build are probly profitable... Please brag a little more about the drops you get ^^ so i can decide where to farm.
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Apr 27, 2007, 11:54 AM // 11:54
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#58
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Frost Gate Guardian
Join Date: Feb 2006
Guild: Gameamp Guides [AMP]
Profession: W/
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Quote:
Originally Posted by Sk8tborderx
You do not need to keep SoJ up at all times, and with the right build, you can aggro everything on the map, and 1 SoJ will kill them all.
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That sounds unlikly depending on the area....such as the minotaurs outside Ice Tooth Cave, in HM. I know for a fact you cant kill all of them in 1 SoJ...I've tried it.
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Apr 27, 2007, 12:38 PM // 12:38
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#59
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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Quote:
Originally Posted by mwpeck
That sounds unlikly depending on the area....such as the minotaurs outside Ice Tooth Cave, in HM. I know for a fact you cant kill all of them in 1 SoJ...I've tried it.
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You can with the hydras outside of Augury, they cannot be knocked down and they attack 2 times faster in hard mode, 1 SoJ kills them.
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Apr 27, 2007, 01:56 PM // 13:56
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#60
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Wilds Pathfinder
Join Date: Apr 2006
Location: Kokkola, Finland
Profession: Mo/
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One really good place to run this is Minister Cho's Estate Explorable
I usually go with 105hp with SoA. Serpent Axes and Sephis Axes drop there so if you get lucky it's worth of the time. (Sephis Axe prices are dropping fast tho..)
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